Walls and basic sprites

These sprites are stationary and do not move. Most will block your path while others are permeable by you or other objects

Empty space: Can be moved into by you, monsters, or objects that fall. When an object is removed or moves somewhere else, an empty space is usually left behind

  Soil: As far as you're concerned this is like an empty space. However, monsters and falling objects cannot move into soil and will be blocked. When you pass over soil, it becomes an empty space.

  Toll (new): Also can be stepped into by you only. This space will charge you one jewel for stepping on it, and will be deducted from your total. This space has no effect if you don't have any jewels.

  Strong wall: Walls cannot be passed over. The strong wall is indestructible and can't be moved. Every level is surrounded by this wall at the edges, meaning nothing can leave the game area.

  Weak wall: Behaves like a strong wall but can be destroyed. An explosion will remove this wall.

  Growing wall: Like a weak wall. When an empty space faces the arrows on the wall, it will grow into that space. Growing walls can grow either vertically, horizontally or in al 4 directions.

  Fragile Wall: Like a weak wall. This wall is extra weak and will be destroyed if a rock or anvil lands on the top of it.

  Pushable wall: Like a weak wall. This wall can be pushed in all 4 directions and if pushed into a socket, the wall and socket dissapear. It does not fall like rocks.

  One Step: Can only be stepped on once after which it will turn into a strong wall. It indestructible even before it becomes a wall.

  Rock Generator: Behaves like a strong wall. If a space is under it, it will generate a rock. The small box contains an infinite amount of rocks so be careful!

  Triplicator: When an object falls in the top, 3 of it come out from the other sides provided that the spaces are empty. It can be destroyed.

  Exit: Once enough jewels have been collected, you can exit the level by stepping onto this. It cannot be destroyed.

  Socket: Like a weak wall. This can be removed via destruction or by pushing a pushable wall into it.

  Key Door. Gold and silver doors are opened with gold ands silver keys respectively. Opening a door consumes one key. Other than that they share al the characteristics of a strong wall; it wont blow up and certainly won't move.

  Orb door: Can be opened by expending x amount of orbs. The amount of orbs needed is written on the door. It cannot be destroyed by more forceful means.

  Filter: Behaves like a weak wall. When a falling object like a rock lands on this, it may pass through if the space underneath it is empty. You or monsters cannot pass through, only sprites bound by the laws of gravity.

  Inverter: Like a filter, allowing sprites to pass. This will turn the object into something of a more opposite nature. The below list shows how the sprites are opposed.

Jewel and Rock
Orb and Anvil
Peridot and Inverse Jewel
Weak Rock and Explosive Rock
Gold Key and Silver Key

For example, a silver key will become a gold key.