Instructions - Standard Mode
The Standard Mode game of X.T. Checkers is based on the old classic "Chinese Checkers". It uses the same basic movement as Checkers, without the capturing of pieces. The simple object of the game is to get your alien pieces to the other side of the board as quickly as possible.
Rules
The game of X.T. Checkers is played on a 6-pointed star game board. From 2 to 6 players can play. Each player is provided with 10 alien pieces, which they place in the triangle of their color. Play starts with the character playing the green colored alien, and rotates to the left. Each player gets a chance to move their pieces on the final round, so the possibility of a game ending in a tie exists. If the green colored alien is not playing, the first player to the left of the green alien starts play.
The colors that play are determined by the color of the first player, and the number of opponents. If an even number of players are playing, the players choose a point directly across from another player. If 3 players are playing, the players choose points across from an empty point. If 5 players play, the color to the right of the first player is left empty.
The object of the game of X.T. Checkers is to get your alien's pieces across the board as quickly as possible, into the pointed star at the opposite side of the board. The first player to get all 10 of his Alien pieces across the board first, wins! If two or more players get all 10 of their pieces into the destination triangle on the same round, the game is a tie.
Moves
Your pieces may move in one of two ways - they may move to any empty adjacent hexagon tile, or they may jump across any adjacent occupied tile to an empty tile. If the piece is jumping, it may continue jumping across occupied tiles until it can no longer jump. Moves/Jumps may be taken in a backwards direction - moves/jumps may not be taken into an opponent's triangle that is not the home triangle or destination triangle.
The valid moves are illustrated below:
Move to adjacent hexagon.
Jump across piece to open hexagon.
Jump across multiple pieces, including opponent's.
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