The original Brick Over was released in summer 1997 on Amiga 500. Back then Brick Over was traditional 2D-puzzle. In 1999 same game was
released on Amiga 1200 with 256 colors. Year 2000 I made conversion to PC. And now, in 2004 Brick Over goes 3D.
Brick Over Islands was made for "Ohjelmoi palikkapeli" -competition and luckily we won the competition.
• • •
Brick Over Islands does not have anykind of warranty. You use this program at your own risk. Polar Games and
it's staff cannot be held responsible for any damage what this software might cause. We have tested the software on several computers
and there has been no damage on these machines.
Every files of this package is copyrighted by Polar Games. If you notice that there's missing files, contact us.
Brick Over Islands, Copyright © Polar Games 2004.
Brick Over Islands needs at least 450 MHz, 128 Mb, GeForce2 (or equal), DirectX 7.0+ . Recommended 1 GHz, 256 Mb. Software is tested on the
following hardware & settings:
Processor
|
Memory
|
GFX Card |
Windows |
AMD 2600+
AMD 1800+
AMD 1700+
P 450 MhZ
|
512 Mb
256 Mb
512 Mb
128 Mb
|
Radeon 9200/128 Mb
GeForce4 / 64 Mb
GeForce2 / 32 Mb
Matrox G200
|
XP Pro
XP Home
XP Pro
98SE
|
Game starts by double-clicking the game icon. You can edit Setup.ini to set game running in windowed or full screen mode.
In main menu choose option by pointing mouse and click:
START GAME
HALL'o'FAME
EXIT
|
Start the game.
Top 20.
Press mouse to get back in main menu.
Exit to Windows
|
The main objective in this is to push crates together so they forms a given pattern. (See Fig 2.)
You have three tries for each puzzle. Retry marks you can see at the bottom of the screen in the middle (Fig 3.).
When you have used your retries game ends. If you get stuck or you drop a wrong crate into the water, press ESC to
start again.
Time is displayed as seconds on the bottom of the screen in the right corner (Fig 4.) and number of puzzle is displayed
on the top of the screen in the right corner (Fig 1.).
If you fall into the water your time reduces by 5 seconds and you'll get back to place where you just falled.
Be carefull when you push the crates, because you can only move one crate at the time. You can also push a crate into the water and when
you have pushed two crates into the same place you can walk over them. It's forms like a bridge.
Controls:
Arrow keys
ESC
PageUp/PageDown
TAB
F12
P
|
Move your character
Retry
Camera zoom
Camera angle
Back to main menu
Pause
|
Game includes 30 puzzles. There are easy puzzles and some of them are quite tricky.
When you have finished the puzzle it's time to make score count. Time
(10x puzzle) that has left and left over retries
(15x puzzle) is multiplied with
bonus factor (Fig 1.). And total score of the puzzle is shown in Fig 2.
Also earlier score (Fig 3.) is added to the final score (Fig 4.).