ISLANDS


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INTRODUCTION

DISCLAIMER

REQUIREMENTS

INSTRUCTIONS

CREDITS

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www.puzzlehouse.tk
INTRODUCTION

The original Brick Over was released in summer 1997 on Amiga 500. Back then Brick Over was traditional 2D-puzzle. In 1999 same game was released on Amiga 1200 with 256 colors. Year 2000 I made conversion to PC. And now, in 2004 Brick Over goes 3D.

Brick Over Islands was made for "Ohjelmoi palikkapeli" -competition and luckily we won the competition.

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DISCLAIMER

Brick Over Islands does not have anykind of warranty. You use this program at your own risk. Polar Games and it's staff cannot be held responsible for any damage what this software might cause. We have tested the software on several computers and there has been no damage on these machines.

Every files of this package is copyrighted by Polar Games. If you notice that there's missing files, contact us.

Brick Over Islands, Copyright © Polar Games 2004.

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REQUIREMENTS

Brick Over Islands needs at least 450 MHz, 128 Mb, GeForce2 (or equal), DirectX 7.0+ . Recommended 1 GHz, 256 Mb. Software is tested on the following hardware & settings:

Processor Memory GFX Card Windows
AMD 2600+
AMD 1800+
AMD 1700+
P 450 MhZ
512 Mb
256 Mb
512 Mb
128 Mb
Radeon 9200/128 Mb
GeForce4 / 64 Mb
GeForce2 / 32 Mb
Matrox G200
XP Pro
XP Home
XP Pro
98SE


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INSTRUCTIONS

Game starts by double-clicking the game icon. You can edit Setup.ini to set game running in windowed or full screen mode.

In main menu choose option by pointing mouse and click:

START GAME

HALL'o'FAME



EXIT
Start the game.

Top 20.
Press mouse to get back in main menu.

Exit to Windows


The main objective in this is to push crates together so they forms a given pattern. (See Fig 2.)

You have three tries for each puzzle. Retry marks you can see at the bottom of the screen in the middle (Fig 3.). When you have used your retries game ends. If you get stuck or you drop a wrong crate into the water, press ESC to start again.

Time is displayed as seconds on the bottom of the screen in the right corner (Fig 4.) and number of puzzle is displayed on the top of the screen in the right corner (Fig 1.).

If you fall into the water your time reduces by 5 seconds and you'll get back to place where you just falled.

Be carefull when you push the crates, because you can only move one crate at the time. You can also push a crate into the water and when you have pushed two crates into the same place you can walk over them. It's forms like a bridge.

Controls:

Arrow keys

ESC

PageUp/PageDown

TAB

F12

P
Move your character

Retry

Camera zoom

Camera angle

Back to main menu

Pause

Game includes 30 puzzles. There are easy puzzles and some of them are quite tricky.


When you have finished the puzzle it's time to make score count. Time (10x puzzle) that has left and left over retries (15x puzzle) is multiplied with bonus factor (Fig 1.). And total score of the puzzle is shown in Fig 2.

Also earlier score (Fig 3.) is added to the final score (Fig 4.).

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CREDITS


PROGRAMMING

DESIGN

GRAPHICS & 3D-OBJECTS

MUSIC & SOUND

PUZZLE DESIGN
Jani Parviainen

Jani Parviainen

Jani Parviainen

Jani Parviainen

Sami Aatela
Jani Parviainen
Copyright © Polar Games 2004. ALL RIGHTS RESERVED.