Game Play
In the one player games, your mission on each level is to collect jewels and deposit them in whirlpools. Once enough jewels have been collected, you can then finish the level at an exit.
1) Player: This is your craft that you explore the level with
2) Jewel: You must collect these and deposit them in whirlpools
3) Whirlpools: Dump jewels in here to complete the level
4) Exit: You can finish the level here once enough jewels have been collected
5) Display: Displays current status (see below)
Display
A closer look at your display;
1) Score: Score is gained through the level and finishing levels within the time limit
2) Bombs: How many bombs you have. These can blow most sprites up
3) Orbs: Needed to go through certain doors
4) Keys: How many keys you have. These are used to open the doors with keyholes. There are 4 keys
5) Level: The level you are on
6) Jewel status: How many jewels you have / how many jewels you need
7) Jewel trail: How many jewels are in your trail / maximum trail size
8) Time: You don't have to finish in the time limit but doing so will give you a score bonus
9) Lives: How many tries until game over. Fortunately you can continue from the same level from a game over as many times as you want but your score is reset to 0.
Jewel trails/Score
On collecting jewels they will follow you until deposited at a whirlpool. When depositing jewels, the score for each jewel goes up the further down the chain it is. Meaning depositing 15 jewels at once gives more points than depositing 5 jewels 3 times.
You can carry 15 jewels at once although there is a way to break this limit.
Water
Some
levels can contain water. The resistance of the water will cause some objects to
behave differently. If you come across a water switch, stepping on it will
adjust the water level so that the switch is on the surface of the water. You
will need to consider the pros/cons of changing the water level. Below shows you
how things work differently underwater. *
Moving objects will move slower (about half normal speed) The oxygen bar can be replenished by collecting a
bubble or standing on a Oxygen space that is switched on. Oxygen level wont
deplete when you have an invincible.
* You and all monsters (except the fish) will have an oxygen bar which if it reaches 0, will die
* Explosive rocks and weak rocks behave like normal rocks
* Anvils can be pushed like rocks can (they are still indestructible)
* Ice and Heater behave like normal spaces; no slipping or burning underwater
* Spring will only send object to next square, the object wont lose control until hitting an object
like normal