New to version updates

These sprites have been added since initial release. As such you won't find them in the built in 100 levels. You may encounter them in custom games built since the respective version updates. You can find these in the construction kit too of course.

New to version 1.1

  Virus: A fairly complicated sprite. Like a mine, it will mind its own business until disturbed. If something tries to move onto it, a jewel/rock etc falls on it or an explosion hits it, it will expand into the areas around it. A single square can grow very large given enough fuel. Theres no way to really destroy it, but it can be converted into other objects using a glyph.

  New Virus: This is a brief moment when a new virus is formed where it wont expand or interact with anything, its also classed as indestrutible during this state.

  Dormant Virus: Virus cannot act underwater. Underwater virus becomes dormant and while in this state, it acts exactly like a weak wall. If the water level drops, it will activate again.

  Glyph: Stepping on this will convert virus spaces into the object shown. Dormant virus is not affected by this.

  Break Air Limit: Collecting this grants you an extra bar of oxygen while underwater. You will notice extra oxygen bars by the coloured background behind the current decreasing gauge.

  Cancel: This removes all powerups from you.

 

New to version 1.2

  Elemental: Stepping on this will change the background colour of the level to represent the element in question and will offer protection to you and all monsters.

Fire: Protects from explosions and heater spaces
Water: Removes oxygen limit underwater
Wind: Provides strong footing, allowing you (and monsters) to defy arrows, springs and ice.
Earth: Protects from rocks and anvils landing on you/monsters.

Once an element is active, it will not expire until the end of the level, though activating another element will override it, only one can be active at any time.

  Resonator: You will see a force field around this object, covering a 5x5 grid centered on the resonator. Any object of an explosive nature (mines, bombs, dynamite, C4, time bombs etc) and monsters that are within this radius will be triggered to blow up. This object can be pushed and also destroyed.

  Antidote: This can be collected and then used to safely step onto a virus space. This consumes an antidote and removes the virus space

  Virus Monster: This moves around like the other monsters, but unlike the others, will not wander into a virus and destroy itself. Killing it gives 9 antidotes

  Safe: Behaves like a weak wall. If destroyed, a super jewel will replace it after a short while (meaning linked explosions wont destroy the jewel the moment it appears)